October 19, 2026

10 marketing gamification platforms in 2026: prices and owners

Yulya Glamazdina

Yulya Glamazdina

Head of Marketing

9 minutes

Last updated: Oct. 19, 2026. Prices and ownership checked on vendor websites on that date.

On March 3, 2025, Optimove bought Adact, the Estonian gamification platform our team rebuilt for high load and kept developing from October 2020 to June 2024. A lot has changed in this market since our last update, so we decided to revise the article.

Two other platforms on this list have a new or pending owner. Qualifio joined the Ibexa Group in 2023, and in April 2026 Optimove agreed terms to buy Smartico too.

Feature lists across marketing gamification platforms now look alike, so we rebuilt this list around 5 signals that still differ, including the pricing unit and the product's owner. We call them the Campaign Ownership Test.

Brocoders wrote this list. We build software, we sell none of these platforms, and no vendor paid to appear here.

TL;DR: Most marketing gamification platforms now offer the same quizzes, wheels and leaderboards, so compare them on pricing unit and data export, and check who owns them. For a campaign next month, buy one of the 10 tools below. Build your own only when the game engine is your product.

Table of Contents

How we made this list
The Campaign Ownership Test
Comparison table
The 10 marketing gamification platforms
What the 2025 and 2026 data says about gamified marketing
When to build a gamification platform instead of buying one
Run the Campaign Ownership Test before you book a demo

How we made this list

This list covers 10 of the best gamification platforms for marketing teams, checked on vendor websites on Oct. 19, 2026, and grouped by use case. The order follows use case and carries no rank. Every entry gets the same 4 fields: formats, pricing, best for, and one honest weakness.

We started from the 12 tools in the February 2026 version of this article. All 7 marketing tools from that version still operate, and 2 of them have a new or pending owner: Optimove bought Adact in 2025 and agreed terms to buy Smartico in April 2026.

We added Playable, Brame and Woorise because they rank for the same buyer queries. The sales tools moved to a separate table, because they serve sales managers.

One disclosure matters more than the rest. Brocoders worked on Adact's platform from October 2020 to June 2024, so the Optimove Minigames entry carries facts from our own project, marked as ours. We had no part in the Optimove deal.

If you need a branded quiz live this month, buy a platform from this list. Before platforms, a single custom game cost $15,000+ and 2 to 5 months of work, in Kalev Kärpuk's words on our Adact case study.

The Campaign Ownership Test

The test has 5 signals. Run each against a shortlist before you book demos.

  • Launch without developers. A marketer publishes a branded game from a template in one working day, including the lead form and the consent text.
  • Pricing unit. The bill counts campaigns, participations, monthly active users or seats. Ask what your invoice looks like at 10x your current volume.
  • Data you keep. The tool captures consent and stores zero-party data fields (answers customers give you on purpose, such as preferences). It syncs to your customer relationship management (CRM) system or customer data platform (CDP) and exports raw game-session data as well as dashboards.
  • Format fit. The formats you actually run (quiz, spin to win, scratch card, multi-step journeys) exist as templates, so you aren't paying for a studio add-on.
  • Owner and roadmap. You know who owns the platform today and whether it's sold standalone or only inside a larger suite.

Gamified elements brands use in marketing campaigns

A change of owner can reprice a product. Adact went from a €1,200 yearly self-serve plan to a product inside Optimove's suite, sold through a demo and priced by scope.

Questions to ask on the demo call

  • "Show me a quiz with a lead form and consent text going live today, without your team's help."
  • "What does my invoice look like at 10x this year's participants or campaigns?"
  • "Can I export raw game-session data with timestamps to my warehouse, and in what format?"
  • "Which of the formats in your demo come at extra cost, as a studio service or an add-on?"
  • "Who owns the company today, and does the standalone product have its own roadmap for 2027?"

Vague answers on the second and fifth questions are the ones to escalate before you sign a yearly contract.

Comparison table

PlatformOwner or name change since 2022Pricing unitPrice from (checked Oct. 19, 2026)Free plan or trialBest for
Optimove Minigames (formerly Adact)Bought by Optimove, March 2025Scope, campaigns, usersNot publishedDemo onlyOptimove CRM customers
QualifioJoined Ibexa Group, 2023QuoteNot publishedDemo [VERIFY: trial on qualifio.com]European brands collecting consented data
PlayableRenamed from Leadfamly, 2022Plan tiersNot publishedTalk to salesBrands running many campaigns a year
BrameNone foundCampaigns per plan€440/month plus setup feeNone listedRetail and FMCG teams
DrimifyNone foundParticipationsFree, then $221/monthFree planTeams that need multi-step game journeys
TriggerbeeNone foundActive campaigns€63/month (B2C Pro)14 days (B2B)E-commerce onsite campaigns
WindayNone foundActive gamesFree, then $20/monthFree planSmall teams testing gamified promos
WiplyNone foundMonthly planFree, then $19/month (Shopify)Free plan, 14 days on paidShopify stores
WooriseNone foundEntriesFree, then $23/monthFree plan, 14 days on premiumGiveaways and contests on a small budget
SmarticoOptimove agreed terms, April 2026Monthly active usersNot publishedDemo onlyiGaming operators

Pricing units differ, so the "price from" column compares entry points only. A 10,000-participant campaign on Drimify's Growth plan costs $783/month, while Triggerbee charges by active campaigns and Smartico by monthly active users.

Gamification tools for sales teams

These tools motivate sales employees, so they answer a different buying question than the marketing platforms. We keep them as a reference because readers of earlier versions asked for them.

ToolWhat it doesPrice from (checked Oct. 19, 2026)Trial
PlectoKey performance indicator (KPI) dashboards, contests, leaderboards$24 per tracked license/month, billed annually, 10 licenses minimum14 days
SalesScreenCompetitions, recognition, AI coachingNot shown on the pricing page30 days on Essentials
SpinifyLeaderboards, competitions, coachingNot shown on spinify.comYes, length not stated
LevelElevenSalesforce-native contests and scorecards, now an Ascent Cloud productNot publishedDemo only
Agile CRMCRM with leaderboards and sales gamificationFree for 10 users, then $8.99/user/monthFree plan
EngageBayCRM with leaderboards on all plansFree for 15 users, then $14.99/user/monthFree plan

The 10 marketing gamification platforms

Optimove Minigames (formerly Adact): enterprise games inside a CRM

Adact campaign editor before the Optimove rebrand

Optimove Minigames is Optimove's game builder for campaigns tied to CRM profiles. Adact was founded in Estonia in 2019, Optimove acquired it on March 3, 2025, and the product now sells as Optimove Minigames. Optimove named Adact's founder, Kalev Kärpuk, to lead its gamification division.

Formats: Optimove lists "40+ gamified experiences," including quizzes, raffles, leaderboards, spin the wheel, trivia and surveys.

Pricing (checked Oct. 19, 2026): not published. Optimove prices by scope, active campaigns and user volume, offers a demo and lists no free trial.

Our project: Kalev brought Brocoders a working minimum viable product (MVP) on PHP and jQuery in October 2020, and we rebuilt it on React and Node.js, with the first version in about 6 months. We kept developing the platform until June 2024.

Adact game campaign example

"We've tested the product and have acquired over two million interactions without experiencing downtime or bug-related issues."

<Kalev Kärpuk, CEO and Founder, Adact>

Best for: brands that already run Optimove for CRM and want games tied to the same customer profiles.

Honest weakness: it's no longer sold as a standalone self-serve tool. Teams without Optimove go through an enterprise sales process.


Qualifio (Ibexa Group, Belgium): consented data collection for European brands

Qualifio campaign builder

Qualifio is a campaign and data-collection platform for consumer brands, founded in Belgium in 2011 and part of the Ibexa Group since 2023. It reports 400+ brands.

Formats: a catalog of 50+ formats, including quizzes, polls, prediction games and personality tests, plus reward programs and a General Data Protection Regulation (GDPR) toolbox.

Qualifio campaign analytics and data collection

Pricing (checked Oct. 19, 2026): quote-based, through a demo request. [VERIFY: trial on qualifio.com]

Best for: European consumer brands and media groups whose main goal is consented first-party and zero-party data.

Honest weakness: Qualifio's AI agents are tied to the Ibexa Agentic Marketing Platform, which Qualifio describes as in beta, so buyers outside the Ibexa suite should ask which features ship standalone.


Playable (Denmark): high-volume campaign programs

Playable

Playable is a marketing games platform for brands that run campaigns all year. It started in 2017 as Leadfamly and renamed itself in 2022, and it lists 650+ brands, with offices in Aarhus, Copenhagen, Helsinki and London.

Formats: 40+ game types, built from templates.

Playable gamification

Pricing (checked Oct. 19, 2026): Essentials, Core and Premium plans, with no public prices.

Best for: brand and retail teams that run campaigns every month and want one tool for all of them.

Honest weakness: you can't estimate cost before a sales call, which slows budget approval for a first campaign.


Brame: template-led games for retail and FMCG

Brame

Brame sells a builder with "over 100 customisable templates" and lists retail and food brands such as SPAR, Lindt and KFC among its clients. Its plans count campaigns, so the price stays flat however many people play.

Formats: over 100 templates for games and promotions, with 20+ on the entry plan.

Brame gamification

Pricing (checked Oct. 19, 2026): Light at €440/month (3 campaigns, 20+ templates) and Essentials at €880/month (unlimited campaigns), plus a one-time setup fee of €525 or €1,060.

Best for: retail and fast-moving consumer goods (FMCG) teams that run seasonal campaigns and want the full template library.

Honest weakness: the setup fee and the €440 entry price make it expensive for a single test campaign, and no trial is listed.


Drimify: multi-step game journeys

Drimify game templates

Drimify combines classic games, instant wins and quizzes with Dynamic Path, which chains games, video, images and text into one branching journey. All plans include unlimited experiences, and the bill counts participations.

Formats: questions and answers, classic games, instant win (scratch cards, slot machines, wheels), serious games and personalized games.

Pricing (checked Oct. 19, 2026): Free forever plan with 100 participations a month, Starter at $221/month (1,000 participations), Growth at $783/month (10,000 participations), Enterprise on quote. Annual billing saves 2 months.

Drimify Dynamic Path game journey builder

Best for: teams that want a story-led campaign with 2 or more steps, and that can predict participant volume.

Honest weakness: the bill scales with participations, so a campaign that goes viral jumps a plan tier mid-month.


Triggerbee: onsite games for e-commerce

Triggerbee onsite campaign editor

Triggerbee is an onsite personalization tool with gamification included in every plan. It hosts data in the EU, according to its own 2025 guide.

Formats: spin to win and memory games built in, plus scratch cards, quizzes, daily offers, calendars and mystery offers as templates.

Triggerbee campaign targeting and analytics

Pricing (checked Oct. 19, 2026): B2C Pro from €63/month (20 active campaigns) and Success from €280/month. B2B plans run from €325 to €595/month with a 14-day free trial.

Best for: e-commerce teams that want games shown to targeted visitor segments on their own website.

Honest weakness: games live on your website, so it fits onsite conversion better than social or offline campaigns.


Winday: free entry for small teams

Winday game builder

Winday builds branded marketing games that brands share by link, QR code, website plugin or app integration. Its website quotes L'Oréal, where time on site rose from under 2 minutes to about 24 minutes in the client's own testimonial.

Formats: instant games, tournaments and the Winday Club discovery hub.

Winday campaign analytics

Pricing (checked Oct. 19, 2026): a free plan with up to 10 active games and no credit card, then Basic from $20/month.

Best for: small marketing teams that want to test gamified promotions before committing budget.

Honest weakness: the website names API integrations and Google Analytics but no CRM connector, so confirm the sync you need before a data-collection campaign.


Wiply: Shopify games

Wiply game library

Wiply sells games to brands and agencies through a demo, and since Sept. 30, 2026, also through a Shopify app. On Shopify, a store installs the app and picks from 8 games without a sales call.

Formats: Lucky Spin, Memory, Quiz, Basketball, Cups, Puzzle, Word Guess and Scratch.

Wiply discount game on an online store

Pricing (checked Oct. 19, 2026): on Shopify, a free plan with 3 games, then $19, $49 and $99/month, with a 14-day trial on paid plans. Brand and agency pricing isn't published.

Best for: Shopify stores that want discount games without a developer.

Honest weakness: the Shopify app launched on Sept. 30, 2026, and had no reviews when we checked.


Woorise: giveaways on a small budget

Woorise

Woorise focuses on giveaways, quizzes, instant win and refer-a-friend campaigns. Its free plan covers 200 entries a month, which fits a first giveaway.

Formats: giveaways, contests, quizzes, instant win, landing pages and forms.

Woorise quizzes

Pricing (checked Oct. 19, 2026): free plan with 200 entries a month, then Starter at $23, Pro at $39 and Business at $79/month, with a 14-day trial of premium features.

Best for: small brands and creators running contests and giveaways.

Honest weakness: the game formats are lighter than on Drimify or Brame, so it fits contests more than branded mini-games.


Smartico (Optimove deal agreed): gamification for iGaming operators

Smartico gamification map

Smartico sells a combined CRM and gamification platform for iGaming and claims 1,000+ brands. Optimove agreed terms to acquire Smartico in April 2026, with Smartico staying an independent business with its own leadership team and product roadmap.

Formats: missions, levels, a loyalty wheel, scratch cards, loot boxes, raffles, tournaments, jackpots and a bonus engine.

Smartico gamification templates

Pricing (checked Oct. 19, 2026): tiered by monthly active users, CRM and gamification in one package, demo only.

Best for: casino and sports betting operators that need gamification and CRM in one system.

Honest weakness: it's built for iGaming. A retail or FMCG brand pays for player-retention features it will never use.

What the 2025 and 2026 data says about gamified marketing

Research firms agree the market grows and disagree on its size. Mordor Intelligence puts it at $36.46 billion in 2026 and $112.32 billion by 2031 (page updated Sept. 11, 2026), while Precedence Research puts 2026 at $26.66 billion (updated Sept. 17, 2026).

Both figures cover all gamification, including learning and HR, so read them as direction. A marketing budget built on either total overstates what the marketing segment alone is worth.

Global gamification market size 2025, 2026 and 2031 forecast, Mordor Intelligence

Consumer surveys tie games directly to data sharing. In the Antavo Global Customer Loyalty Report 2025, 55.1% of consumers said they would be more likely to share information collected through games or quizzes. Already, 42.0% of loyalty program owners offer gamified data collection.

Our own numbers point the same way. On one 10-day agency campaign on Adact, 478,846 of 567,077 visitors completed a game and 18,574 registered.

Plain points programs lose younger buyers. Euromonitor's 2025 loyalty survey found that 27% of Gen Z and 25% of millennials call loyalty programs "not fun." Open Loyalty reports that 45% of loyalty professionals named gamification the most influential trend for the next 2 to 3 years.

When to build a gamification platform instead of buying one

Before platforms, every branded game was a custom project. In his quote on our Adact case study, Kalev Kärpuk put a single custom game at $15,000+ and 2 to 5 months of work.

Building the platform that replaced those projects took its own time. Adact's first rebuilt version took about 6 months, and the architecture had to separate 2 workloads: campaign configuration, which changes rarely, and game-session analytics, which spikes with every campaign. We kept configuration in PostgreSQL and moved analytics to MongoDB on AWS Lambda, so game traffic didn't slow down campaign configuration.

On the rebuilt platform, one agency campaign reached 567,077 visitors in 10 days.

Build your own when the game engine is your product, as it was for Adact, or when you already run a working MVP that needs to restructure for high load. Buy when games are one channel in your marketing plan. For most readers of this list, that means buying.

Run the Campaign Ownership Test before you book a demo

The 10 platforms on this list cover campaigns from a free Woorise giveaway to an Optimove Minigames program tied to CRM profiles. Run the Campaign Ownership Test before the demo: launch time, pricing unit, data you keep, format fit and owner.

If the game itself is your product, that's a martech product development job, and we did it for Adact. Send us a short description of your product and we'll tell you whether a platform from this list already covers it, before any project scope.

Quick Answers to Common Questions

What is a marketing gamification platform?

A marketing gamification platform is gamification software for marketing teams. It lets a team build branded games, such as quizzes, spin-to-win wheels and scratch cards, from templates. The team publishes them on a website, app or social channel and collects leads and consent in the same flow.

How much do marketing gamification platforms cost in 2026?

Entry prices checked on Oct. 19, 2026, run from free plans (Drimify, Winday, Wiply, Woorise) to €63/month for Triggerbee Pro and €440/month for Brame. Enterprise platforms such as Optimove Minigames, Qualifio and Playable don't publish prices. Compare the pricing unit as well as the number: participations, campaigns and monthly active users scale differently.

Is there a free gamification platform for marketing?

Yes. Drimify's free plan covers 100 participations a month, Winday allows up to 10 active games, Wiply's Shopify app includes 3 games, and Woorise covers 200 entries a month. Free plans suit tests, and most limit branding or volume.

What happened to Adact?

Optimove acquired Adact on March 3, 2025. Adact's product now sells as Optimove Minigames, and adact.me redirects to Optimove's website. Brocoders worked on Adact's platform from October 2020 to June 2024, before the acquisition.

Is gamified data collection GDPR compliant?

It's compliant when the game collects explicit consent, states the purpose of each data field and lets the user withdraw. Qualifio ships a GDPR toolbox, and Triggerbee hosts data in the EU. Your legal team still owns the consent text.

Which gamification platform is best for e-commerce?

For onsite campaigns on your own store, Triggerbee targets visitor segments with built-in games. For Shopify specifically, Wiply's app installs from the Shopify App Store with a free plan. Both work without a developer.

When should you build a gamification platform instead of buying one?

Build when the game engine is the product you sell, or when your traffic and data needs exceed what platform plans allow. Buy for campaigns. Adact's first high-load version took about 6 months to build, which is longer than most campaigns run.

Read more on our blog